go back
Limitless area
Evgeny Lukuta and Meta ID Project team
I talk about artistic practices and research on the interaction between media technologies and the city, in the context of the formation of semiotic and socio-cultural components of the urban environment, the study of modern digital technologies that contribute to the formation of a new artistic method of urban environment and the projects carried out with the help of machine algorithms for the generation of forms and images based on urban data.
Digital flaneering through cities via computer vision algorithms
For example, in urban studies, photogrammetric casts of streets can trigger memory mechanisms and, through the prism of technological perception, provide a new level of detail to reveal urban spaces in a new way.
The study is based on the understanding of the importance of technology participation in the development of the modern city, where new layers of information reality that require rethinking from the socio-cultural and artistic side are rapidly emerging.
Restoration and revitalization of lost objects of the urban environment through the work of predictive neural networks, completing the non-existent volume from photographs
Being both a cause and a tool for solving the so-called crisis of cities, the digital environment as a separate layer of reality requires detailed elaboration in the discourse of contemporary urbanism.
What I do is an attempt to reflect through artistic images the new norms and mechanisms of perception, cognition and active interaction with the city.
Digital intervention of lost urban objects into the physical layer of the city
In the context of analysis of media culture theory I consider the results of introduction of information technologies into everyday urban life, cases of changes in established perceptions of time and space, environment, ways of its formation, methods of communication. within this environment, as well as interaction with the environment itself, where borders of corporeality, borders between virtual and real begin to blur.
Tracking and memorizing passersby, retransmitting to the walls everything the machine recognized
I am interested in what happens to the body in virtual space, in mixed reality space, how the city can be viewed in terms of a personalized interface, and how procedural generation and neural networks are shaping a new visual ecology.
The Internet, social networks, messengers, and now metaverses. We are more connected than ever, but still separated physically by national borders and political interests.

Are they needed? Is the future post-national and limitless?
The crises we face today and will face in the future are global and transcend the local agenda.
15 states that have the highest military budgets spend over 1,981 billion dollars in 2020.
This resources could be used for education, healthcare, ecology improvement or science.
In 2020, $ 175 billion was spent on the consequences of global warming and environmental disasters. Thousands of victims and millions are forced to migrate due to wildfires, floods and storms. But the environmental crisis pales against the backdrop of the pandemic and its consequences. Racial conflicts and heightened structural inequalities complete the picture today.
These and other reasons lead to the fact that people move in search of a better life and the number of migrants every year. And migration is inextricably linked with border crossing. National, cultural and personal.
The mechanisms that are in place now are ineffective. They are based on the old paradigm of nation states and their interests.

These problems cannot be solved separately, a systematic approach is required. And since crises are global, systemic in nature and they need to be solved together.
Benjamin Bratton, in his book The Stack, sees people moving towards more complex solutions in the face of an environmental crisis. Such a crisis, when many territories will become uninhabitable. In his opinion, mass migration of the population will cause a rethinking of the rules for the movement and functioning of state borders.

Borders are systems of control created to collect data and validate a value of a person to the economy.
Borders are artificial and unnecessary. The world is decentralized, chaotic, post local, and connected more than ever.
Human rights to access goods and to move freely should be universal and independent of ID and geopolitical landscape.
Human rights to access goods and to move freely should be universal and independent of ID and geopolitical landscape.
Meta-citizens
Passports of today are made for imposing identity on us. These documents designed to control our movements and behavior and to analyze us on a basis of interest to the economy.

How can we rethink the future of ID?
Identity is fluid and ever-changing.

ID is a way of control. It imposes identity. It controls acsess to certain territories, to rights and the ability to participate in the economy.

Humans should have the right to construct their Identity the way they think is appropriate and suits them.
Decentralised community is the future of a bottom-up political change.
Post-nationality
The next future of social evolution is a transcendence of national into post-national.
This means transcendence and inclusion:
organisms -> communities -> societies.
Future of humanity is post-national. Post-national world will unite resources and build resilience for global crises. It will create universal human rights, improve economic and intellectual exchange, and decrease the possibility of wars.

To create a post-national state we need to build legitimate and transparent tools for voting and controlling governmental services. To create a post-national world we need to rethink our ID.
Meta street
With this interactive installation I began my introduction to the city, this work reflects the themes and techniques with which I usually approach highlighting the issues that concern me, they are embossed on the wall, although it is not easy to read them everywhere.

The viewer in this work had 3DoF, which means three degrees of freedom, allowing you to look around with your mouse movements as well as reflect the usual representation of things with a simple click.
In the next work I took it a step further and expanded the degree to 6DoF, that is, Six degrees of freedom. Now the viewer can not only look around, he can move around the scene with the usual keys ASDW or arrows on the keyboard or teleport around the scene, with a right-click on the mouse.
It will be interesting to see the messages left by other artists and viewers, because you can intervene in the work and make them stay there to live, but you need to know a couple of secrets to do so.

The street in the scene, that's where I lived the longest while I was in St. Petersburg, at 37-39 Rebellion. The sounds and the visuals, that's what I'm used to seeing and hearing every day.
Join me on a walk, through the places of my memories, plucked from the real layers of the city, memories that like digitized meta-universes have gone to the clouds.

Digital flaneering is where you're sure to get lost, but that's the point!
Explore Hubs
Look around
Try exploring your new space. On desktop use your WASD or arrow keys to move around. You can also press your right mouse button to teleport to a different location. Rotate your view using the Q and E keys, or hold down your left mouse button and drag.

For VR and mobile controls see our list of Hubs controls.

User Interface
Take a moment to take a look around the user interface. You can mute your mic, take photos, share your screen, create objects, and more.